

While the Tau do have human auxiliaries I don't think any Space Marines would ever actually defect to them, so I'd have to make this plausible, but if you think about it this could actually come up :Ī big problem with the Imperium is that they're so set in their ways that they've all but abandoned technological progress of any kind, just rediscovering old lost technologies. I'll still try to figure out which one matches this best (for Dawn of War video game purposes) but I think for tabletop purposes I'll heavily customize an existing army: either Tau with Space Marine auxiliaries, or Space Marines that defected to the Tau. it's pretty big and they are always helpful with beginners. one such board i used to visit regularly is called Warseer. However if you want indepth advice i'd suggest you go to a specialized board where people with current knowledge of the game can give you far better advice. Basically it comes down to art style, taste and background preference (for whatever reason i was always drawn to the evil factions in any game ). they have the same basic stats and weapons but branch out a bit with the more chaos influenced troops with Chaos Marines (Obliterators for example) and normal Marines have access to some special units like Veterans, Sternguard or some even more unique units in named chapters like Space Wolves or Dark Angels. The difference between Chaos Marines and normal Marines is often enough pure cosmetics. I'm not up to date with current rules and armies since i quit the game years ago but Necrons could also fit if they still have their "regeneration" rule of some kind (basically you could raise a model back into play with a dice roll after it was killed).Ĭoncerning tanks i think the Imperial Guard has access to superheavy tanks even in 40K games and a single one of them can dominate the game but the SM tanks are designed to come across the table fast and unload a squad of SM at a critical location and they pack a punch on top of that. However you could limit yourself t infantry units and a tank here and there as support. Is what I'm looking for a tank-heavy Imperial Guard army? Or how do their tanks compare to Space Marine tanks?įor that matter, what is the gameplay difference, in terms of army abilities, between Space Marines and Chaos Space Marines?įrom the sound of it Space Marines of any kind fit the bill apart from the low mobility thing since SM can be designed to move very fast across the table with the right units. I *wouldn't* pick them because they use horde-based infantry tactics.but how does it work with vehicles? I've heard they have strong tanks. Philosophically/emotionally, I'd pick the Imperial Guard.because I feel sorry for them! They're these desperately hopelessly outmatched guys always making last stands. It would be nice to have great offensive power, but the bigger emphasis is on unit survivability.No particular preference between melee and ranged weapons.Low mobility (to offset the high armor pick).Small number of elite units not a horde.I'm looking for Dwarf-like "Tank" race, which should fit the requirements of: This leaves the Space Marines (and customizable sub-variants), the Imperial Guard, the Sisters of Battle, the various Chaos armies, the Tau, and the Necrons. I'm also not looking for a particularly fast army, but one that is well-armored (the exactly opposite of what the Eldar do, so Eldar and Dark Eldar are out). So from the start, I am *not* looking for a "horde" army: this immediately rules out the Tyranids and the Orks. The Eldar match the LOTR game Elves down to the small details: incredibly mobile units with strong firepower, but very fragile with weak armor (the idea being to use maneuver to concentrate Eldar forces on a first strike, so you don't have to take the hits).


The problem is that Warhammer 40K has no direct analog for "Dwarves" like that.

For example, in "Lords of the Rings: Battle for Middle Earth" games, I always pick the Dwarves - they're few in number, slow, but powerful. I prefer a "Tank" race, slow and strong, to focus on choke points. This is NOT a storyline question and purely focused on the mechanics of gameplay. I'm trying to pick a Warhammer 40K race or army (considering the Space Marines, Imperial Guard, Sisters of Battle, etc.
